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Old Nov 26, 2007, 12:53 PM // 12:53   #41
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Quote:
Originally Posted by holymasamune
So you're in support of a skill that says "Press 1234567 on your keyboard. Targeted foe has a 50% chance of dying. That chance is increased by 45% if they are suffering from Japanlag, not within range of monks, or if opponent monks have less than 5 energy." Oh ok.

Pretty sure they're still imbal. Press b and watch some matches.
Coz of course, when you play monk and that you have 5 energy, or suffering from ANetlag, and that a frenzied conjured warrior Cripslash-Gash-Sun&Mun-whatevernextattack or Evisc-Exec-Agon bash you you have more chances to survive, uh?
Ah yes, it takes more skill.
12345 (Frenzy-Crip-Gash-Sun-Rush) is better than 1234567. Forgot that.

In short, I don't think your argument stands.

The big argument against sins is shadow stepping that prevent good monks from seeing the melee train coming.
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Old Nov 26, 2007, 01:06 PM // 13:06   #42
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if you think warriors play by mashing their keys in order, then you are dumb.

kindly stop talking about high level gvg if you've never played it.
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Old Nov 26, 2007, 02:44 PM // 14:44   #43
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Quote:
Originally Posted by moriz
if you think warriors play by mashing their keys in order, then you are dumb.

kindly stop talking about high level gvg if you've never played it.
Because warriors spike can be Rush-Sun-Gash-Crip-Frenzy?
A warrior spike is as dumb as a sin spike. You have to press keys in a certain order. Most of your other skills on your skill bar as a warr are here to sustain this spike or your pressure most of the time.


Yes you have to be cautious about positionning and overextending and your frenzy, but sins can also be caught off guard.

As I am dumb, you'll have to explain the differences between a sin's spike and a warr spike, disregarding the fact sins are only good for spiking.
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Old Nov 26, 2007, 03:46 PM // 15:46   #44
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Quote:
Originally Posted by glountz
Because warriors spike can be Rush-Sun-Gash-Crip-Frenzy?
A warrior spike is as dumb as a sin spike. You have to press keys in a certain order. Most of your other skills on your skill bar as a warr are here to sustain this spike or your pressure most of the time.
Except most of these skills, like Frenzy, Bull's, D-Chop, Shock, Rend Touch, etc. are actually useful outside of a spike, and they require skill to use effectively. SP Assassins have Expose.

Quote:
Originally Posted by glountz
Yes you have to be cautious about positionning and overextending and your frenzy, but sins can also be caught off guard.
Shadow Prison cuts out the positioning aspect of spiking.

Quote:
Originally Posted by glountz
As I am dumb, you'll have to explain the differences between a sin's spike and a warr spike, disregarding the fact sins are only good for spiking.
You can mindlessly press 1234567 on an Assassin and score kills. Not so much on a Warrior.
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Old Nov 26, 2007, 04:11 PM // 16:11   #45
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Quote:
Originally Posted by ensoriki
.


[card]Sharpen Daggers[/card] While it applying bleed is good, why wouldn't you just put jagged strike in this slot? Letting Sharpen daggers be.
Many GW players suggest: Make it a skill
yum suggests: Make it inflict cripple whenever you attack a moving foe.
-Apply bleeding blah blah, if you critical strike you apply Deep wound for 10 seconds.
I like it as an enchant though. Especially running a build that relies on having an enchant on you in order to do damage (such as unblockable, deep wound, etc.) It causes bleeding, it lasts for 30 seconds, and it's cheap making it extremely easy to set-up before you even have a foe in on your radar. It's a great enchantment if you are running an enchant spike of some type.

I just unlocked the factions upgrade kit though so I am a noob. I like using it as it is however.
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Old Nov 26, 2007, 04:16 PM // 16:16   #46
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Quote:
Originally Posted by fireflyry
The Mod's should invent an auto-lock feature that locks a thread the instant "12345678" is posted.

Would save on breaking records.
Why, because you cannot face the truth?

Also, I feel that all throwing dagger skill should be made attack skill, and therefore blockable, it's a logical fix, since your throwing a weapon at them.

Last edited by Shuuda; Nov 26, 2007 at 04:23 PM // 16:23..
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Old Nov 26, 2007, 04:28 PM // 16:28   #47
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Quote:
Originally Posted by Shuuda
Why, because you cannot face the truth?

Also, I feel that all throwing dagger skill should be made attack skill, and therefore blockable, it's a logical fix, since your throwing a weapon at them.
Well do that and they have to do Physical damage. No idea if these are supposed to be magic daggers or somthing considering they do earth damage.
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Old Nov 26, 2007, 04:42 PM // 16:42   #48
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Quote:
Originally Posted by LightningHell
Your track record says a lot about your knowledge of game balance.
why thank you, seeing all those quotes by me, i am quite impressed by my leetness
Quote:
I could QED here.
wat eez dis "QED" u speek of?
Quote:
In any case, please explain how the Japanese guilds fail at running anything else other than sinsplit.
they dont
Quote:
Also, irrelevant question...but do you simply like watching sinsplits simply due to them killing stuff faster?
yeah, totally. balanced vs balanced = zzzz next... i usually watch if sins are involved or some sort of gimmick or spike.

Quote:
glountz: stuff
dude has a point.
Quote:
The Mod's should invent an auto-lock feature that locks a thread the instant "12345678" is posted.

Would save on breaking records.
that's brilliant! have a cookie
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Old Nov 26, 2007, 04:54 PM // 16:54   #49
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Quote:
Originally Posted by ensoriki
[card]Deadly haste[/card]
Changed to Half-ranged and Touch Spells.
This would synergize with Shroud of Silence, and other touch skills which mean's the assassin needs to put less attribute points in Deadly arts for them to work.
Quote:
Originally Posted by ensoriki
[card]Shroud of silence[/card] Target foes spells are disabled for 6 seconds, all your spells are disabled for
10....4..3 seconds recharge 12 (inspired by someone whos name I forgot)
You just made it so that a monk can be permashrouded.

You need to realize that skill balance is also about taking into consideration how well skills synergize with each other.
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Old Nov 26, 2007, 08:23 PM // 20:23   #50
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I hereby resign to the idiocy of Cytherea and glountz. You can post whatever trash you want here, and I'm not going to bother responding, because it's not going to be worth my time to convince people who are mindlessly myopic and won't change their incorrect views.

With that said, sins are bad. And I'm done with arguing with idiots.

BTW, you guys are good at the game. You observe top level GvGs from top 50 teams. Grats.

Oh, and I'm pretty sure 2 months ago, I was running one of those "high level sins" that you were observing and admiring. So of anyone here, I'd say I have one of the best grasps of the brokenness of sinsplits (and that was before sineptitude came out).

Last edited by Div; Nov 26, 2007 at 08:26 PM // 20:26..
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Old Nov 26, 2007, 09:05 PM // 21:05   #51
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Quote:
Originally Posted by Kaida the Heartless
You just made it so that a monk can be permashrouded.

You need to realize that skill balance is also about taking into consideration how well skills synergize with each other.
Nice catch kaida, and thus I will do another tweak!

Edit: changed Shroud.
Its recharge to 18. this still makes it a decent skill for shutting down a caster somewhat, and if you use Critical Strikes and Deadly arts, you can shutdown a monk for awhile (and adding with Deadly arts gives you tons of cover hexes =P)

Last edited by ensoriki; Nov 26, 2007 at 09:08 PM // 21:08..
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Old Nov 27, 2007, 10:12 AM // 10:12   #52
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Quote:
Originally Posted by X Cytherea X
wat eez dis "QED" u speek of?
Quad erat demonstrandum. Frequently used in mathematics, especially in proofs. Figuratively means "I rest my case".

In any case, you need to get your definition of game balance in your head.
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Old Nov 27, 2007, 11:32 AM // 11:32   #53
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zomg, ominous latin phrases... astounding! O_o

in any case,

my fun >>>>> all of your perception of game balance

Quote:
I'm pretty sure 2 months ago, I was running one of those "high level sins"
and now you're one of their detractors... didnt you have any fun? man, that's sad... you dont deserve to play the class, for you have not the heart of an assassin.
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Old Nov 27, 2007, 11:55 AM // 11:55   #54
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Quote:
Originally Posted by X Cytherea X
zomg, ominous latin phrases... astounding! O_o

in any case,

my fun >>>>> all of your perception of game balance

and now you're one of their detractors... didnt you have any fun? man, that's sad... you dont deserve to play the class, for you have not the heart of an assassin.
Shutup.
Playing the assassin is fun, but I don't like these new Nightfall builds.
They;re pissing me the crap off with Paradox and Tiger stance shit.
Before Nightfall I was having much more fun with my assassin.
You talk about heart of an assassin, you don't even act like a gamer, just a 6 year old who doesn't want daddy to take the pistol from him.
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Old Nov 27, 2007, 12:23 PM // 12:23   #55
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i think beguiling gaze should be buffed, i run that in gvg and its great but bha, at the same energy is over double the daze time and rangers get expertise for e-management, so it sould either be less energy or longer daze imo
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Old Nov 27, 2007, 12:28 PM // 12:28   #56
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Quote:
Originally Posted by X Cytherea X
they're over a year old. oh that's right you're slow
define "gamer". oh nevermind, it's you after all
Nightfall is the newest campaign, Eotn is not a campaign.
Yes I say New Nightfall builds, if thats something for you to whine on,congrats.

Learn the word act, your acting like a kid who doesn't want his shotgun taken away, then someone who doesn't want children to play with shotguns.

Winterheart noted.
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Old Nov 27, 2007, 12:46 PM // 12:46   #57
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Quote:
Originally Posted by Shuuda
Why, because you cannot face the truth?
Not at all, it's because it's an idiotic statement that gets consistently regurgitated here in place of constructive comment.

Truth or not "OMG lol Sins 12345678 who cares!!" accomplishes nothing, especially when posted in every second thread.

This needs lockage, it's just stupid now.

Last edited by fireflyry; Nov 27, 2007 at 02:03 PM // 14:03..
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Old Nov 27, 2007, 03:51 PM // 15:51   #58
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Quote:
Originally Posted by winterheart
i think beguiling gaze should be buffed, i run that in gvg and its great but bha, at the same energy is over double the daze time and rangers get expertise for e-management, so it sould either be less energy or longer daze imo
Does BHA let you teleport to your foe and do a 400+ spike in less than 5 seconds? Beguiling Haze isn't just for the dazed condition.
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Old Nov 27, 2007, 05:11 PM // 17:11   #59
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Quote:
Originally Posted by Jaigoda
Does BHA let you teleport to your foe and do a 400+ spike in less than 5 seconds? Beguiling Haze isn't just for the dazed condition.
I don't agree, coz:
- BHaze don't hex, and many chains require hex
- BH don't snare, so people have just to flee, or you have to bring a snare in an already crowded bar
- BH have an insane recharge of 20 secs
- BH have a ridiculous daze duration of 8 secs, whereas you can with BHA apply daze continuously.

I propose the following change:
Beguiling Haze:
15 1/4 20
Shadow step to target foe. If target foe is hexed, you inflict daze for 1...10 secs. If target foe was moving, you inflict cripple for 1...10 secs.

Thus if you're able to gather the required conditions, BH becomes a very good alternative for SP.
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Old Nov 27, 2007, 06:27 PM // 18:27   #60
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Quote:
Originally Posted by glountz
I don't agree, coz:
- BHaze don't hex, and many chains require hex
- BH don't snare, so people have just to flee, or you have to bring a snare in an already crowded bar
- BH have an insane recharge of 20 secs
- BH have a ridiculous daze duration of 8 secs, whereas you can with BHA apply daze continuously.

I propose the following change:
Beguiling Haze:
15 1/4 20
Shadow step to target foe. If target foe is hexed, you inflict daze for 1...10 secs. If target foe was moving, you inflict cripple for 1...10 secs.

Thus if you're able to gather the required conditions, BH becomes a very good alternative for SP.
So you have a snare + daze + shadow step all in one? That's one Hell of an elite. Honestly BH is fine. You shadow step, interupt, AND apply daze. Not too shabby since your combo after BH will interupt any spells cast by your foe, thus your opponent, most likely a caster/monk, can't save their selves.

Sounds like a mighty fine elite to me. 15e is worth the cost. Need a snare? There's a lead that will cripple if you're worried about them moving, and then an off-hand to capitalize on that cripple condition. Sounds like this would lead to a L-O-D-O-D combo.

BH does great work without needing conditions, why give it conditions which may or may not always present themselves?
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